Behavioral Profiling in Games

The game industry has access to detailed data about how players are interacting with games.  The data can come from a variety of channels are often high-dimensional, time-dependent and potentially very large. Profiling users has emerged across multiple data science application areas as a way of managing complex user data, and to discover underlying patterns in the…

Guns and Guardians: Playstyles in Destiny

Given a huge and varied game like Destiny, it is of interest to see if there are any patterns in how people play the game. There can be a variety of reasons for this – for developers the focus can be on monitoring the players and checking no group emerges that has issues progressing, gaining…

Game Analytics Workshop: Call For Contributions

GAME ANALYTICS WORKSHOP: CALL FOR CONTRIBUTIONS The first Game Analytics Workshop will be held in conjunction with AIIDE 2016 in San Francisco, California, October 8th. Workshop website: https://aiideanalytics2016.wordpress.com/ The analysis of player behavior is an old stable in the design, development and research of games and the people who play them, but in recent years the…

Player Profiling – with reading list

Reading list: see below. Report on behavioral profiling: accessible via emailing me (see contact pane) Slides from the IE Gaming Analytics Summit 2016: here. The game industry is facing a surge of data, which results from increasingly available highly detailed information about the behavior of software and software users. The data can come from a variety…