Publications

For additional access to publications and academic records:

ORCID ID: http://orcid.org/0000-0002-1002-0414

Scopus Author ID: 26654036600

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BOOKS

  1. Seif El-Nasr, M.; Drachen, A. and Canossa, A. (eds): Game Analytics. Springer Publishers. 800 pp. ISBN: 978-1-4471-4769-5 [URL: http://www.springer.com/computer/hci/book/978-1-4471-4768-8].

PEER-REVIEWED JOURNAL PUBLICATIONS 

  1. Bauckhage, C., Drachen, A. and Sifa, R.: Clustering Game Behavior Data. IEEE Transactions of Computational Intelligence and AI in Games, Special Issue on Game Analytics, vol 7, issue 3, pp. 266-278. DOI: 1109/TCIAIG.2014.2376982.
  2. Drachen, A.; Baskin, S.; Riley J. and Klabjan, D. Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game Glitch. In Journal of Entertainment Computing (Elsevier Publishers) 5, pp. 20-31. DOI: 10.1016/j.entcom.2014.02.001.
  3. Drachen, A.; Sifa, R. & Thurau, C. The Name In the Game: Patterns in Character Names and Gamer Tags. Invited Paper. In Entertainment Computing (Elsevier Publishers), vol 5, issue 1, pp. 21-32. DOI: 10.1016/j.entcom.2014.02.001
  4. Drachen, A. & Veitch, R. W. D. (2013): Patterns in the Distribution of Digital Games via BitTorrent. Invited Paper. International Journal of Advanced Media and Communication (IJAMC), v. 5, pp. 80-99, Inderscience Publishers. DOI: 10.1504/IJAMC.2013.053675.
  5. Drachen, A. & Canossa, A. (2011): Evaluating Motion. Spatial User Behavior in Virtual Environments.  Stammaa, O.; Lugmayr, A., Franssila, H., Näränen, P. & Vanhala, J. (Eds.) Special issue on ACM Academic MindTrek 2009: Everyday Life in the Ubiquitous Era, International Journal of Arts and Technology (IJART) (Inderscience Publishers), v. 4 N3 2011 issue, 294-314. DOI: 10.1504/IJART.2011.041483.
  6. Nacke, L. E., Drachen, A. and Goebel, S. (2010). Methods for Evaluating Gameplay Experience in a Serious Gaming Context. International Journal of Computer Science in Sport, vol. 9 (2) (International Association of Computer Science in Sports, IACSS).
  7. Harper, D. A. T. and Drachen, A. (2010) The Orthida: The Rise and Fall of a Great Palaeozoic Brachiopod Clade. Palaeontology, Special Papers in Palaeontology, 84.
  8. Tychsen, A. & Hitchens, M. (2009): Game Time – Modeling and Analyzing Time in Multi-Player and Massively Multi-Player Games. In Games & Culture (SAGE Publications), vol. 4, issue 2 (January 2009), 170-201. DOI: 10.1177/1555412008325479.
  9. Drachen, A. & Heide-Smith, J. (2008): Player Talk – The functions of communication in multi-player Role Playing Games. ACM Computers in Entertainment (ACM Publishers), vol. 6, issue 3, 40 pp. (October 2008). DOI: 10.1145/1461999.1462008.
  10. Tychsen, A.; Hitchens, M.; Brolund, T.; McIlwain, D. & Kavakli, M. (2008): Group Play – Determining Factors on the Gaming Experience in Multi-Player Role Playing Games. ACM Computers in Entertainment (ACM Publishers), vol. 5, issue 4, article no. 10, 29 pp. DOI: 10.1145/1324198.1324208
  11. Tychsen, A., Hitchens, M. & Brolund, T. (2008): Character Play – The use of game characters in multi-player Role Playing Games across platforms. ACM Computers in Entertainment (ACM Publishers), vol. 6, issue 2, article no 22, 31 pp. DOI: 10.1145/1371216.1371225
  12. Hitchens, M. & Tychsen, A.(2008): The Many Faces of Role-Playing Games. The International Journal of Role-Playing, vol. 1, issue 1 (December 2008).
  13. Tychsen, A. & Hitchens, M. (2008): Interesting Times – Modeling Time in Multi Player and Massively Multiplayer Role Playing Games Leonardo Electronic Almanac, vol. 16, issue 2-3, 12 pp., Part 1: Embodiment and Presence, February 2009 (Leonardo Press).
  14. Tychsen, A., Hitchens, M., Brolund, T. & Kavakli, M. (2006). Control and Communication in Live Role Playing Games – review and implications for MMORPGs. Games and Culture (Springer Publishers), vol. 1, no. 3, 252-275. DOI: 10.1177/1555412006290445.
  15. Brolund, T. M.; Tychsen, A.; Nielsen L. E.; Arvedlund, M. (2004). An assemblage of the host anemone Heteractis magnifica in the northern Red Sea, and distribution of the resident anemonefish. Journal of the Marine Biology Association (Cambridge Journals), no. 84, 671-674. DOI:  10.1017/S0025315404009737.
  16. Tychsen, A. & Harper, D. A. T. (2004). Ordovician-Silurian distribution of the Orthida: Comparing the faunal history and interactions of plate systems around the Greater Iapetus Ocean. Palaeontologia Electronica, no. 4, 24 pp.

    EDTIOR-REVIEWED JOURNAL PUBLICATIONS 

  1. Seif El-Nasr, M., Desurvire, H., Aghabeigi, B., and Drachen, A. (2013). Game Analytics for Game User Research (Part 1): A CHI Workshop Review and Case Study. DOI: doi.ieeecomputersociety.org/10.1109/MCG.2013.26.

  PEER-REVIEWED FULL-PAPER CONFERENCE PUBLICATIONS 

  1. Alsén, A.; Runge, J.; Drachen, A. and Klapper, D. Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming. In Proceedings of the 1st Player Analytics Workshop, AAAI AIIDE 2016.
  2. Drachen, A.; Lundquist, E. T.; Kung, Y.; Rao, P.; Sifa, R.; Runge, J. and Klabjan, D.: Rapid Prediction of Player Retention in Free-to-Play Mobile Games. In Proceedings AAAI AIIDE 2016.
  3. Pirker, J.; Griesmayer, S., Drachen, A. and Sifa, R.: How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. In Proceedings of IEEE International Conference on Entertainment Computing
  4. Rattinger, A.; Wallner, G.; Drachen, A.; Pirker, J. and Sifa, R.: Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. In Proceedings of the International Conference on Entertainment Computing 2016. [Best Paper Award] (see also this unpublished paper)
  5. Drachen, A.; Ross, N.; Runge, J. and Sifa, R.: Stylized Facts for Mobile Game Analyticsylized. In Proceedings of IEEE Computational Intelligence in Games 2016.
  6. Tammasia, M.; Raffe, W.; Sifa, R.; Drachen, A.; Zambetta, F. and Hitchens, M.: Predicting Player Churn in Destiny: A Hidden Markov Models Approach to Predicting Player Departure in a Major Online Game. In Proceedings of IEEE Computational Intelligence in Games 2016.
  7. Sifa, R.; Srikanth, S.; Drachen, A.; Ojeda, C. and Bauckhage, C.: Predicting Retention in Open-World Games: Tensor Factorization-based Spatio-temporal Representation Learning. In Proceedings of IEEE Computational Intelligence in Games Conference 2016.
  8. Drachen, A.; Green, J.; Gray, C.; Harik, E.; Lu, P.; Sifa, R. and Klabjan, D.: Guns and Guardians: Comparative Cluster Analysis and Behavioral Profiling in Destiny. In Proceedings of IEEE Computational Intelligence in Games 2016.
  9. Schubert, M.; Drachen, A.; Mahlman, T. (2016): Esports Analytics Through Encounter Detection. In Proceedings of the 10th MIT Sloan Sports Analytics Conference.
  10. Sifa, R.; Hadiji, F.; Drachen, A. and Runge, J. (2015): Predicting_Purchase_Decisions_in_Mobile_free_to_play_Games_AIIDE2015. In Proceedings of AIIDE 2015, AAAI Publishers. [Best Paper Award]
  11. Sifa, R., Drachen, A. and Bauckhage, C. (2015): Large_Scale_Cross_Game_Behavior_Analysis_on_Steam_AIIDE2015. In Proceedings of AIIDE 2015, AAAI Publishers.
  12. Drachen, A.; Yancey, M.; Maquire, J.; Chu, D.; Wang, Y. I., Mahlman, T.; Schubert, M. and Klabjan, D. (2014): Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of the Ancients 2 (DotA 2). In Proceedings of the IEEE Consumer Electronics Society Games, Entertainment, Media Conference.
  13. Sifa, R.; Bauckhage, C. and Drachen, A. (2014): Archetypal Game Recommender Systems. In Proceedings of the Learning, Knowledge, Adaption (LMA) Conference, KDML.
  14. Bauckhage, C.; Sifa, S.; Drachen, A.; Thurau, C. and Hadiji, F. Beyond Heatmaps Spatio-Temporal Clustering UsingBehavior-Based Partionioning of Game Levels_IEEECIG2014. In Proceedings of the IEEE Computational Intelligence in Games, 2014.
  15. Hadiji, F.; Sifa, S.; Drachen, A.; Thurau, C. Predicting Player Churn in the Wild. In Proceedings of the IEEE Computational Intelligence in Games, 2014.
  16. Sifa, R.; Bauckhage, C. and Drachen, A. The Playtime Principle_ Large- Scale Cross-Games Interest Modeling. In Proceedings of the IEEE Computational Intelligence in Games, 2014.
  17. Drachen, A. & Schubert, M. (2013): Spatial Game Analytics. In Proceedings of IEEE Computational Intelligence in Games 2013, pp. 1-8.
  18. Sifa, R.; Drachen, A. & Bauckhage, C. (2013): Behaviour Evolution In Tomb Raider Underworld. In Proceedings of IEEE Computational Intelligence in Games 2013.
  19. Drachen, A.; Thurau, C.: Sifa, R. & Bauckhage, C. (2013): A Comparison of Methods for Player Clustering via Behavioral Telemetry. In Proceedings of Foundations of Digital Games 2013 (Chenia, Greece). Society for the Advancement of the Science of Digital Games (SASDG) Publishing.
  20. Hitchens, M.; Richards, D. and Drachen, A. (2012): An investigation of player to player character identification via personal pronouns. In Proceedings of the Interactive Entertainment Conference (Australia). ACM Publishers. Article No. 11, doi: 10.1145/2336727.2336738.
  21. Drachen, A.; Sifa, R.; Bauckhage, C. and Thurau, C. (2012): Guns, Swords and Data: Clustering of Player Behavior in Computer Games in the Wild. In proceedings of IEEE Computational Intelligence in Games, 2012 (Granada, Spain), IEEE Publishers, pp. 163-170. DOI: 10.1109/CIG.2012.6374152 
  22. Bauckhage, C.; Kersting, K.; Sifa, R.; Thurau, C.; Drachen, A. and Canossa, A. (2012): How Players Lose Interest in Playing a Game: An Empirical Study Based on Distributions of Total Playing Times. In proceedings of IEEE Computational Intelligence in Games, 2012 (Granada, Spain), IEEE Publishers, pp. 139-146. DOI: 10.1109/CIG.2012.6374148 
  23. Thurau, C.; Drachen, A. (2011): Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft. In Proceedings of International Conference on Entertainment Computing (Vancouver, Canada), Springer LNCS, v. 6972, 270-281.
  24. Canossa, A.; Drachen, A., Rau Møller Sørensen, J. (2011): Arrgghh!!! – Blending Quantitative and Qualitative Methods to Detect Player Frustration. In Proceedings of the 2011 Foundations of Digital Games Conference (Bordeaux, France). ACM Publishers.
  25. Drachen, A.; Bauer, K. and Veitch, R. W. D. (2011): Distribution of digital games via BitTorrent. Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM Publishers, 2011, 233-240.
  26. Mahlman, T.; Drachen, A.; Canossa, A.; Togelius, J.; Yannakakis, G. N. (2010): Predicting Player Behavior in Tomb Raider Underworld. In Proceedings of the 2010 IEEE Conference on Computational Intelligence in Games, IEEE Publishers, 178-185. DOI: 10.1109/ITW.2010.5593355 
  27. Drachen, A.; Nacke, L., Yannakakis, G. Pedersen, A. L. (2010): Correlation between heart rate, electrodermal activity and player experience in First-Person Shooter games. In proceedings of the 5th ACM SIGGRAPH, ACM-SIGGRAPH Publishers, 49-54. DOI:10.1145/1836135.1836143. [Acceptance rate 11.6%]
  28. Lameman, B. A.; Seif El-Nasr, M.; Drachen, A.; Foster, W.; Moura, D.; Aghabeigi, B. (2010): User Studies – A Strategy Towards a Successful Industry-Academic Relationship. In Proceedings of Future Play 2010 (Vancouver, Canada), ACM Publishers, 1-9. DOI: 10.1145/1920778.1920798.
  29. Drachen, A. & Canossa, A. (2009): Towards Gameplay Analysis via Gameplay Metrics. In Proceedings of the 13th MindTrek 2009 (Tampere, Finland), ACM-SIGCHI Publishers, 202-209. DOI:10.1145/1621841.1621878.
  30. Drachen, A. & Canossa, A. (2009): Analyzing Spatial user Behavior in Computer Games using Geographic Information Systems. In Proceedings of the 13th MindTrek 2009 (Tampere, Finland), ACM-SIGCHI Publishers, 182-189. DOI: 10.1145/1621841.1621875.
  31. Drachen, A.; Canossa, A. & Yannakakis, G. (2009): Player Modeling using Self-Organization in Tomb Raider Underworld. In Proceedings of IEEE Computational Intelligence in Games (CIG) 2009 (Milan, Italy), IEEE Publishers, 1-8.DOI: 10.1109/CIG.2009.5286500 
  32. Canossa, A. & Drachen, A. (2009): Patterns of Play Play-Personas in User-Centered Game Development. In Proceedings of DIGRA 2009 (London, United Kingdom), DiGRA Publishers, DIGRA Digital Library: http://www.digra.org/dl/display_html?chid=http://www.digra.org/dl/db/09287.49165.pdf
  33. Drachen, A.; Jhala, A.; Hitchens, M. & Yannakakis, G. (2009): Towards Data-Driven Drama Management: Issues in Data Collection and Annotation. In Proceedings of DIGRA 2009 (London, United Kingdom), DiGRA Publishers, DIGRA Digital Library: http://www.digra.org/dl/db/09287.23070.pdf
  34. Canossa, A. & Drachen, A. (2009): Play-Personas Behaviors and Belief systems in User-Centered Game Design. In Proceedings of INTERACT 2009 (Uppsala, Sweden), Springer Publishers, LNCS vol. 5727, 510-523.
  35. Tychsen, A.; Hitchens, M.; Aylett, R. & Louchart, S. (2009): Modeling Game Master Based Story Faciliation. In Proceedings of the 2009 AAAI Symposium on Intelligent Narrative Technologies II(Stanford, USA), AAAI Press, 24-32.
  36. Hitchens, M. & Tychsen, A. (2009): The Personal Experience of Narratives in Role-Playing Games. In Proceedings of the 2009 AAAI Symposium on Intelligent Narrative Technologies II (Stanford, USA), AAAI Press, pp. 53-61.
  37. Tychsen, A.; Hitchens, M. & Brolund, T. (2008): Motivations for Play in Computer Role-Playing Games. In proceedings of FUTURE PLAY 2008 (Toronto, Canada), ACM publishers, 57-64. DOI: 10.1145/1496984.1496995
  38. Tychsen, A. & Canossa, A. (2008): Defining Personas in Games Using Metrics. In proceedings of FUTURE PLAY 2008 (Toronto, Canada), ACM publishers, 73-80. DOI:10.1145/1496984.1496995
  39. Tychsen, A. & Heide Smith, J. (2008): Game format effects on communication in multi-player games. In proceedings of FUTURE PLAY 2008 (Toronto, Canada), ACM publishers, 113-120. DOI: 10.1145/1496984.1497003
  40. Tychsen, A. (2008): Tales for the Many Process and Authorial Control in Multi-Player Role-Playing Games. In Proceedings of the 2008 Interactive Storytelling Conference (Erfurt, Germany). Springer LNCS 5334, 309-320. DOI: 10.1007/978-3-540-89454-4_38
  41. Tychsen, A., Brolund, T. & Hitchens, M. (2008): Verbal Communication of Story Facilitators in Multi-Player Role-Playing Games. In Proceedings of the 2008 Interactive Storytelling Conference (Erfurt, Germany). Springer LNCS 5334, 242-249. DOI: 10.1007/978-3-540-89454-4_31
  42. Aylett, R., Louchart, S., Tychsen A., Hitchens M. & Figueiredo R. (2008): Managing emergent character-based narrative. In proceedings of the Intelligent Technologies for Interactive Entertainment, INTETAIN 2008 Conference, ACM Publishers, ISBN: 978-963-9799-13-4 (Playa de Laguna, Mexico).
  43. Tychsen, A. & Hitchens, M. (2007): Interesting Times – Modeling Time in Multi Player and Massively Multiplayer Role Playing Games. In proceedings of the 7th Digital Arts and Culture Conference 2007 (Perth, Australia), 375-384.
  44. Tychsen, A.; Newman, K.; Brolund, T. & Hitchens, M. (2007): Cross-format analysis of the gaming experience in multi-player role playing games. In proceedings of the Digital Games Research Association Conference 2007 (Tokyo, Japan), 49-58.
  45. Tychsen, A.; McIlwain, D.; Brolund, T. & Hitchens, M. (2007): Player-Character Dynamics in Multi-Player Role Playing Games. In proceedings of the Digital Games Research Association Conference 2007 (Tokyo, Japan), 40-49.
  46. Tychsen, A. & Hitchens, M. (2006): Ghost Worlds – Storytelling and Consequence in MMORPGs. In Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) 2006 Conference (Darmstadt, Germany), Springer Publishers, LNCS vol. 3942, 300-311. DOI: 10.1007/11944577_30
  47. Tychsen, A. & Tosca, S. (2006): Personalizing the player experience in MMORPGs. In Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) 2006 Conference (Darmstadt, Germany), Springer Publishers, LNCS vol. 3942, 253-264. DOI: 10.1007/11944577_26
  48. Tychsen, A.; Heide-Smith, J.; Hitchens, M. & Tosca, S. (2006): Communication in Multi-Player Role Playing Games – The Effect of Medium. In Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) 2006 Conference (Darmstadt, Germany), Springer Publishers, LNCS vol. 3942, 277-288. DOI: 10.1007/978-3-540-89454-4_31
  49. Tychsen, A. (2006). Role Playing Games – Analysis across Two Media Platforms. In Proceedings of the 3rd Australasian Conference on Interactive Entertainment (Perth, Australia), ACM International Conference Proceeding Series vol. 207, 75-82. ISBN: 86905-902-5
  50. Barles, J.; Dras, M.; Kavakli, M.; Richards, D. & Tychsen, A. (2005): An Overview of Training Simulation Research and Systems. In Proceedings of the 4th Autonomous Agents & Multi Agent Systems (AAMAS) (Utrecht, The Netherlands).
  51. Tychsen, A., Hitchens, M. & Brolund, T. (2005): The Game Master. In Proceedings of the 3rd Australasian Conference on Interactive Entertainment (Sydney, Australia), ACM International Conference Proceeding Series vol. 123, 215-222. ISBN: 0-9751533-2-3

  PEER-REVIEWED BOOK CHAPTERS 

  1. Sifa, R.; Drachen, A. and Bauckhage, C. (2016): Profiling in Games: Understanding Behavior from Telemetry. In press for: Social Interaction in Virtual Worlds, Cambridge University Puiblishing, K. Lakkaraju and G. Sukthankar (Eds.).
  2. Drachen, A. (2015): Telemetry-Based Game Evaluation. In: Game User Experience Evaluation. Regina Bernhaupt (Ed.). Springer Publishers. [URL: http://www.springer.com/gp/book/9783319159843]
  3. Harteveld, C. and Drachen, A. Gaming on Environmental Issues. Accepted for: Ruth, M. (Ed.): Handbook of Research Methods and Applications in Environmental Studies, Edward Elgar Publishers (scheduled 2015).
  4. Drachen, A. Telemetry-Based Game Evaluation. Accepted for: Evaluating User Experience in Games: Concepts and Methods – 2nd Edition. Regina Bernhaupt (Ed.). Springer Publishers.
  5. Drachen, A.; Seif El-Nasr, M. and Canossa, A. (2013): Game Analytics – The Basics. In: Game Analytics – Maximizing the Value of Player Data, Seif El-Nasr, M.; Drachen, A. & Canossa, A. (Eds.). Springer Publishers [URL: http://www.springer.com/computer/hci/book/978-1-4471-4768-8], pp. 13-40
  6. Drachen, A.; Thurau, C., Yannakakis, G., Togelius, J. and Bauckhage, C. (2013): Game Data Mining. In: Game Analytics – Maximizing the Value of Player Data, Seif El-Nasr, M.; Drachen, A. & Canossa, A. (Eds.). Springer Publishers [URL: http://www.springer.com/computer/hci/book/978-1-4471-4768-8], pp. 205-253.
  7. Drachen, A.; Canossa, A. & Sørensen, J. (2013): Gameplay Metrics in Games User Research: Examples from the Trenches. In: Game Analytics – Maximizing the Value of Player Data, Seif El-Nasr, M.; Drachen, A. & Canossa, A. (Eds.). Springer Publishers [URL: http://www.springer.com/computer/hci/book/978-1-4471-4768-8], pp. 285-319
  8. Drachen, A. & Schubert, M. (2013): Spatial Game Analytics. In: Game Analytics – Maximizing the Value of Player Data, Seif El-Nasr, M.; Drachen, A. & Canossa, A. (Eds.). Springer Publishers [URL: http://www.springer.com/computer/hci/book/978-1-4471-4768-8], pp. 365-402
  9. Drachen, A.; Gagne, A. and Seif El-Nasr, M. (2013): Telemetry Sampling in Game Development. In: Game Analytics – Maximizing the Value of Player Data, Seif El-Nasr, M.; Drachen, A. & Canossa, A. (Eds.). Springer Publishers [URL: http://www.springer.com/computer/hci/book/978-1-4471-4768-8], pp. 143-167
  10. Seif El-Nasr, M., Drachen, A. and Canossa, A. (2013):Introduction: Changing the Game.In: Game Analytics – Maximizing the Value of Player Data, Seif El-Nasr, M.; Drachen, A. & Canossa, A. (Eds.). Springer Publishers [URL: http://www.springer.com/computer/hci/book/978-1-4471-4768-8], pp. 3-12
  11. Canossa, A.; Seif El-Nasr, M. and Drachen, A. (2013): Benefits of Game Analytics. Stakeholders, contexts and domains. In: Game Analytics – Maximizing the Value of Player Data, Seif El-Nasr, M.; Drachen, A. & Canossa, A. (Eds.). Springer Publishers [URL: http://www.springer.com/computer/hci/book/978-1-4471-4768-8], pp. 41-52
  12. Seif El-Nasr, M.; Moore, J.; Drachen, A. (2011): A Scientific Look at the Design of Aesthetically and Emotionally Engaging Interactive Entertainment Experiences. In: Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives, Didem, G. & Gülsen, Y. (Eds.). IGI Global Publishers. ISBN: 978-1-616-92892-6, 281-307. DOI: 10.4018/978-1-61692-892-6 [URL: http://www.igi-global.com/Bookstore/TitleDetails.aspx?TitleId=41787]
  13. Drachen, A.: Analyzing player communication in multi-player games (2012). In: Online Gaming in Context: The social and cultural significance of online games, Crawford, G., Gosling, V. K., Light, B. (eds.). Routledge Publishers. ISBN: 978-0-415-56368-0 [URL: http://www.routledge.com/books/details/9780415556194/]
  14. Drachen, A. & Canossa, A.: Analyzing User Behavior in Games (2011) In: Media in the Ubiquitous Era: Ambient, Social and Gaming Media, Lugmayr, A.; Franssila, H.; Näränen, P., Sotamaa, O. & Vanhala, J. (Eds.). IGI Global Publishers. ISBN13: 9781609607746, DOI: 10.4018/978-1-60960-774-6. [URL: http://www.igi-global.com/Bookstore/TitleDetails.aspx?TitleId=49581]

PEER-REVIEWED WORKSHOP PAPERS

  1. Stankevicius, D.; Jady, H. A.; Drachen, A. and Schønau-Fogh, H. (2015): A Factor-Based Exploration of Player´s Continuation Desire in Free-to-Play Mobile Games. In press for Proceedings of the Player Modeling Workshop, AIIDE 2015, AAAI Publishers.
  2. Thurau, C.; Drachen, A. (2011): Introducing archetypal analysis for player classification. In Proceedings of the 2011 Foundations of Digital Games Conference (Bordeaux, France), EPEX 11 Workshop. ACM Publishers.
  3. Nacke, L.; Drachen, A. (2011): Towards a Framework for Player Experience ResearchIn Proceedings of the 2011 Foundations of Digital Games Conference (Bordeaux, France), EPEX 11
  4. Drachen, A.; Nacke, L.; Yannakakis, G., Pedersen, A.: Psychophysiological Correlations with Gameplay Experience Dimensions. Brain, Body and Bytes, Workshop, CHI 2010.
  5. Tychsen, A. (2008): Crafting User Experience via Game Metrics Analysis. Workshop paper, NORDICHI 2008, Lund, Sweden [URL: http://www.cs.uta.fi/~ux-emotion/papers.html]

PEER-REVIEWED SHORT PAPERS, CONFERENCE ABSTRACTS AND OTHER FORMATS (8)

  1. Thomsen, L.; Petersen, F. W.; Drachen, A. and Mirza-Babaei, P.: Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. In Proceedings of the International Conference on Entertainment Computing 2016.
  2. Seif El-Nasr, M., Desurvire, H., Nacke, L., Drachen, A., Calvi, L., Isbister, K., Bernhaupt, R. (2012). Game User Research. Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI).
  3. Drachen, A. Bauer, K., Veitch R. W. D. (2011): Only the Good – Get Pirated Game Piracy Activity vs. MetaCritic Score. Short paper/poster. In Proceedings of the 2011 Foundations of Digital Games Conference (Bordeaux, France). ACM Publishers.
  4. Drachen, A. & Canossa, A. (2009): Analyzing User Behavior via Gameplay Metrics. Extended abstract, in Proceedings of Future Play/GDC Canada 2009, ACM Publishers. DOI: 10.1145/1639601.1639613.
  5. Aylett, R., Louchart, S., Tychsen A., Hitchens M. & Figueiredo R. (2009): Shaping Character-Based Narrative. In proceedings of the NILE 2008 Conference.
  6. Tychsen, A. & Heide-Smith, J. (2008): Analyzing player communication in online games. Abstract, AOIR 2008, Copenhagen, Denmark.
  7. Brolund, T.; Both, D.; Biro P. & Tychsen, A. (2007): Damselfish metabolic adaptation to changes in temperature. Abstract, Australian Marine Sciences Association Conference 2007, Melbourne, Australia.
  8. Tychsen, A. (2005). Tales for the many: Storytelling in RPGs, LARPs and MMORPGs, Abstract, DiGRA 2005 Conference, Vancouver, Canada.
  9. Harper, D. A. T. & Tychsen, A. (2004). The Orthida: Disparity, diversity and distributional dynamics in a Palaeozoic brachiopod clade. In: Munnecke, A., Servais, T. and Schulbert, C. (Eds.): Proceedings of the 2004 IGCP International Symposium on Early Palaeozoic Palaeogeography and Palaeoclimate, p. 40.
  10. Kleffner, M. A.; Barrick, J. E. & Tychsen, A. (2004). Conodont-, graptolite-, and chitinozoa-based Silurian composite developed using graphic correlation aids new calibration of current Silurian chronostratigraphy. In: Geological Association of Canada, Mineralogical Association of Canada 2004 Joint Annual Meeting Abstracts Volume (ISBN 0-919216-97-8), p. 96.

    PEER-REVIEWED PANEL PUBLICATIONS

  1. Drachen, A.; Eladhari, M.; Copier, M.; Hitchens, M.; Stenros, J.; Montola, M. (2009): Role-Playing Games – The State of Knowledge. Panel, in Proceedings of DiGRA 2009 (London, England), DiGRA Publishers.
  2. Nacke, L.; Drachen, A.; Kuikkaneiemi, K.; Niesenhaus, J.; van den Hoogen, W. & Korhonen, H. (2009): Playability and Player Experience Research. Panel, in Proceedings of DiGRA 2009 (London, England), DiGRA Publishers.
  3. Nacke, L.; Armbinder, M.; Canossa, A., Drachen, A.; Mandryk, R., Pinelle, D. (2009): Game Metrics and Biometrics: The Future of Player Experience Research. Panel, in Proceedings of Future Play/GDC Canada 2009, ACM Publishers.

PEER-REVIEWED WORKSHOP PROPOSAL/REPORT PUBLICATIONS 

  1. Nacke, L. E.; Mirza-Babaei, P.; Moser, C.; Abney, A.; Drachen, A.; Zhenyu, Z. (2015): Lightweight Games User Research for Indies and Non-Profit Organizations. Workshop short paper, in press for CHI 2016, San Diego, California, USA.
  2. Mirza-Babaei, P.; Johnson, D.; Drachen, A.; Lynn, J. and Medler, B. (2014): Games User Research and Analytics. Workshop at CHIPLAY, Toronto, Canada.
  3. Seif El-Nasr, M., Desurvire, H., Nacke, L., Drachen, A., Bernhaupt, R., Isbister, K., Calvi, L. (2012): Game User Research. CHI 2012, Austin, TX.
  4. Drachen, A., Nacke, L., Seif El-Nasr, M., Desurvire, H., Bernhaupt, R., Isbister, K., Calvi, L. (2011): Player Experience and Game User Research Workshop. In conjunction with the Foundations of Digital Games Conference, 2012.
  5. Calvi, L., Nacke, L., Drachen, A. (2011): Evaluating Player Experience in Games. The 6th International Conference on the Foundations of Digital Games Workshop. Bordeaux, France. ACM.
  6. Nacke, L., Drachen, A., Korhonen, H., Kuikkaniemi, K., Niesenhaus, J., van den Hoogen, W. Poels, K., IJsselsteijn, W., de Kort, Y. (2009): DiGRA Panel: Playability and Player Experience Research. September 1, 2009. DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University, West London, UK.
  7. Nacke, L., Ambinder, M., Canossa, A., Drachen, A., Mandryk, R., Pinelle, D., Stach, T. (2009): Future Play Panel: Game Metrics and Biometrics: The Future of Player Experience Research. May 13, 2009. Conference on Future Play 2009.

  TECHNICAL REPORTS 

  1. Tychsen, A. (2006). Enhancing MMOG world design with believability – Utilizing natural science principles and methods in MMOGs. 17 pp. Macquarie University Department of Computing Report No. C/IR06-02.
  2. Tychsen, A. (2005). Reefworld. Education, Entertainment and Research in a Virtual Reef Environment. 18 pp. Macquarie University Department of Computing Report No. C/IR06-01.

INDUSTRY WHITE PAPERS, examples (only declassified examples included)

  1. Drachen, A.; Hagen, T.; Canossa, A. (2010). UX-Track. Game Metrics for the Danish Industry. Technical report for Agora Informatics/The Experience Zone for Computer Games, Denmark.
  2. Drachen, A.; Canossa, A. (2010). Game Metrics. White Paper for Square Enix Europe, February 2010. 15 pp.

OTHER PROFESSIONAL PUBLICATIONS

  1. Tychsen, A. & Pagden, N. (2006). Making Magic! Enhancing PnP RPGs With Computing Technology. Full paper, presented at the Playing Roles Seminar, 2006. Tampere, Finland, 18 pp.

    PEER-REVIEWED MAGAZINE PUBLICATIONS 

  1. Brolund, T. M.; Tychsen, A. & Arvedlund, M. (2004). An assemblage of the host anemone Heteractis magnifica in the northern Red Sea, Marine Biology Association Newsletter, no. 31, p. 3.
  2. Brolund, T.M.; Tychsen, A. & Arvedlund, M. (2003). The Anemone City of Sinai. Naturens Verden 86 (9): 30-40. In Danish
  3. Tychsen, A.; Brolund, T. M.; Hermansen, T. D.  & Arvedlund M. (2003). The Deep Blue. Naturens Verden 86 (9): 2-11. In Danish
  4. Hermansen T.D.; Tychsen A.; Brolund T. M. & Arvedlund M. (2003). Cnidae – nature’s explosive rocket batteries. Naturens Verden 86 (10): 3-11. In Danish

EDITOR REVIEWED MAGAZINE/NEWSPAPER/EXTERNAL BLOG ARTICLES, EXAMPLES [Total production 100+ of various sizes and types, in Danish and English]

  1. Drachen, A., Bauckhage, C. and Rafet, S.: The Playtime Principle: Mining 5 Billion Hours of Play on Steam. July 2014. Gamasutra.
  2. Drachen, A., Bauckhage, C. and Rafet, S.: Introducing Clustering IV: The Case of Tera Online. June 2014. Gamasutra.
  3. Drachen, A., Bauckhage, C. and Rafet, S.: Introducing Clustering III: Challenges and Pitfalls. May 2014. Gamasutra.
  4. Drachen, A., Bauckhage, C. and Rafet, S.: Introducing Clustering II: Clustering Algorithms. May 2014. Gamasutra.
  5. Drachen, A., Bauckhage, C. and Rafet, S.: Introducing Clustering I: Behavioral Profiling for Game Analytics. May 2014. Gamasutra.
  6. Drachen, A.; Riley, J. and Baskin, S. Economic Research on MMORPGs: A Very Quick Overview. May 2014. Gamasutra.
  7. Drachen, A.; Riley, J. and Baskin, S. Visualizing Dynamic Behavior Flow. April 2014. Gamasutra.
  8. Drachen, A.; Riley, J. and Baskin, S. Analyzing Auctions: The Case of Glitch. March 2014. Gamasutra.
  9. Drachen, A. What’s in a World of Warcraft character’s name? Gamasutra, September 2013.
  10. Drachen, A. An Investigation of World of Warcraft Names. Gamasutra, September 2013.
  11. Drachen, A., Seif El Nasr, M. and Canossa, A. Introduction to User Analytics. Feature, Game Developer Magazine, May 2013 (later published on Gamasutra also).
  12. Drachen, A. (2012). Beyond the Heatmap. Feature, Game Developer Magazine, August 2012.
  13. Tychsen, A. (2008). Innovations In Character: Personalizing RPGs, Retaining Players. Feature, Gamasutra, July 2008.
  14. Tychsen, A. (2006). I know your game – games and artificial intelligence. JumpButton Magazine, no. 2, July 22nd, 2006.
  15. Tychsen, A. (2006). A 20/20 View Of The Future. Information Age, Magazine of the Australian Computer Society, 18th October, 2006.
  16. Brolund, T. M. & Tychsen, A. (2006). The Diabetes Controversy. International X-Ray, no. 14, 2006, 70-73.

  CREATIVE ACCOMPLISHMENTS

  1. Tychsen, A.; Brynnum, M. & Sejer-Pedersen, E. (2003): BabeQuest – the Card Game. The Initiative.
  2. Tychsen, A. (1999). Ice cream – all about ice cream and desserts. Gyldendal Publishers, 155 pp.

    THESES AND MONOGRAPHS

  1. Tychsen, A. (2008). Play Story. Communication, Character and Cross-Platform Gaming Experiences in Multi-Player Role-Playing Games. 279 pp. PhD-thesis. Macquarie University, Sydney, Australia.
  2. Tychsen, A. (2004). Time trends, Environmental and Biogeographical Analyses of the Early Palaeozoic Brachiopod Fauna: Development and Interrogation of a Palaeofaunal Database. 317 pp., 2 volumes. Cand. Scient. (MSc.)-thesis. University of Copenhagen, Copenhagen, Denmark.
  3. Tychsen, A. (2001). The Madagascar Controversy. 170 pp. Bachelor of Science (BSc.)-thesis, University of Copenhagen, Copenhagen, Denmark.

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