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The Games User Research Book – Call for Contributions

This is a call for contributions to the Games User Research book. The goal of this community-driven book is to assist the game industry and academic with building and maturing current user research practices, via dissemination of knowledge from the people and companies who have already adopted these practices and to provide a reference point for…

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10 + 5 Great Resources on Game Analytics

As game analytics continues to gain importance in the industry, there is a corresponding mass of writings and presentations becoming available. Therefore, I’ve put together another list of great new and older resources about game analytics, monetization, prediction and design, to keep you up to date with what is happening in the field. Cross-posted from the…

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Mike Ambinder on Valve´s journey towards becoming data-driven

Mike Ambinder gave an excellent presentation at the recent Steam Dev Days about becoming data driven in decision making. The presentation covers Valve’s approach to the acquisition, collection and interpretation of data across products and services. The emphasis on experimentation, migrating knowledge between games and operating iteratively and in an hypothesis-driven fashion is spot on.…

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Leveling Up Game Analytics: Call for contributions for the next book on game analytics

Leveling Up Game Analytics This is a call for contributions to the book Leveling Up Game Analytics. The goal of this community-driven book is to assist the game industry with building and maturing current analytics practices, via dissemination of knowledge from the people and companies who have already adopted analytics practices and to provide a…