Introducing Clustering II: Clustering Algorithms

[This post was written in collaboration with Christian Bauckhage and Rafet Sifa.] Clustering is imminently useful for finding patterns in gameplay data. In this second post in the clustering series, we briefly outline several classes of algorithms and discuss the types of contexts they are useful in. Cluster algorithms can be categorized based on how the…

Visualizing Dynamic Behavior Flow

One of the most important challenges in game analytics is to take the power of quantitative analysis and place it into the hands of everyone, not just trained analysts. In this post we describe the process of developing a method for generating behavioral profiles of player, and visualize how they over time migrate between these…