cluster

Introducing Clustering II: Clustering Algorithms

[This post was written in collaboration with Christian Bauckhage and Rafet Sifa.] Clustering is imminently useful for finding patterns in gameplay data. In this second post in the clustering series, we briefly outline several classes of algorithms and discuss the types of contexts they are useful in. Cluster algorithms can be categorized based on how the…

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Economic Research on MMORPGS: A Quick Overview

In the past few years university-based researchers have published a substantial amount of explorative work on MMORPG economies – the most complex virtual economic system that exists in games. In this post we take a quick look at some of the interesting research papers from the hallowed halls of academia and beyond. Virtual economies are…

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Visualizing Dynamic Behavior Flow

One of the most important challenges in game analytics is to take the power of quantitative analysis and place it into the hands of everyone, not just trained analysts. In this post we describe the process of developing a method for generating behavioral profiles of player, and visualize how they over time migrate between these…

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10 + 5 Great Resources on Game Analytics

As game analytics continues to gain importance in the industry, there is a corresponding mass of writings and presentations becoming available. Therefore, I’ve put together another list of great new and older resources about game analytics, monetization, prediction and design, to keep you up to date with what is happening in the field. Cross-posted from the…