Player Profiling – A Short Reading List

Introduction and Scope This document contains a brief reading list accompanying the GUR SIG Summit 2015 presentation “user profiling”. This is v. 1 of the reading list, it will be updated in a few days. There is a wealth of literature on profiling, machine learning, data mining and cluster analysis in particular, but only a…


Reviews, scores, sales and playtime – a Steam perspective

As part of an on-going project on exploring player behavior via the Steam platform (see e.g. here and here) we decided to run a quick correlation analysis across games on Steam, focusing on sales (game ownership) and a two different aggregate review/ranking scores. In addition, we wanted to explore if review scores correlated with the actual amount of time people spend playing games on Steam.


Nordic Game Jam 2015 announced!

It is with substantial pride and joy that we at Aalborg University once again host the Nordic Game Jam, the biggest game jam in the world, which will run from February 6th-8th 2015. This is the place to be if you love to make games. Go sign up. See you in February.


Call for Presenters at the 2015 GUR Summit is live

“The Games User Research Summit, hosted by the IGDA Games User Research Special Interest Group, is the best opportunity for members of our community to learn, share, and discuss high quality Games User Research work. Now in its 5th year, the Games User Research Summit is pleased to announce that we have once again grown…


The Games User Research Book – Call for Contributions

This is a call for contributions to the Games User Research book. The goal of this community-driven book is to assist the game industry and academic with building and maturing current user research practices, via dissemination of knowledge from the people and companies who have already adopted these practices and to provide a reference point for…