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The Games User Research Book – Call for Contributions

This is a call for contributions to the Games User Research book. The goal of this community-driven book is to assist the game industry and academic with building and maturing current user research practices, via dissemination of knowledge from the people and companies who have already adopted these practices and to provide a reference point for…

Call for Submissions – CHI PLAY Industry Track

Call for Submissions – CHI PLAY Industry Track The CHI PLAY Industry Track is now open for submissions. Deadline July 30th. CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call this “player-computer interaction”. The goal of the…

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Introducing Clustering III: Challenges and Pitfalls

In the previous post of this series we introduced the theoretical foundations of cluster analysis and the various categories of algorithms. In this post we take a specific look at the challenges associated with running a cluster analysis on behavioral telemetry from games. Clustering behavioral data from games does not involve any unique challenges: the…

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Introducing Clustering II: Clustering Algorithms

[This post was written in collaboration with Christian Bauckhage and Rafet Sifa.] Clustering is imminently useful for finding patterns in gameplay data. In this second post in the clustering series, we briefly outline several classes of algorithms and discuss the types of contexts they are useful in. Cluster algorithms can be categorized based on how the…