The Playtime Principle: Mining 5 Billion Hours of Play on Steam

5 billion hours of play. 6 million players. 3000 games on Steam. 1 distribution model that explains how time spent playing games on Steam rises and falls – as a function of time. This has powerful implications: if playtime follows a specific distribution, we can predict it. This post was written by Anders Drachen, Rafet…

Opening the Black Box

In March I had the pleasure of giving a presentation on game analytics and game user research at the Game User Research Summit in connection with GDC in San Francisco. The talk was mostly an introduction to game analytics and a call for more communication about methods and techniques. The presentation is now online at…