Behavioral Profiling in Games

The game industry has access to detailed data about how players are interacting with games.  The data can come from a variety of channels are often high-dimensional, time-dependent and potentially very large. Profiling users has emerged across multiple data science application areas as a way of managing complex user data, and to discover underlying patterns in the…

Bringing Esports Analytics to Life

  Esports games can be incredibly fast-paced and complex to follow, but a new tool, Echo, aims to make esports more engaging to watch for the 350 million-strong esports audience. Having launched at ESL One Hamburg, Echo automatically detects extraordinary performances in live matches and lets the operators generate visual overlays that illustrate data-driven stories about…

How long will you keep playing? The game knows

We have a tendency to consider ourselves unique and unpredictable, but digital games research shows that this is far from the case. In fact, we can be categorised into groups of people who show the same behaviours, and what we do in the future is imminently predictable. For example, how you play a game will reveal what you are likely…

The case for data in esports

In the latest issue of Develop, we discuss the use of data and analytics in esports: Whenever you play a game of DoTA 2, League of Legends or any other esports game, your behaviour and that of your teammates is recorded in great detail. The data is stored in replay files and made accessible online, providing us with…

Want to do a PhD in Game Analytics?

Game Analytics as a professional discipline is focused on collecting and analyzing data towards enabling us to make decisions based on data in game development. The goal is to support us in making decisions about the production of games, the design of games, how to best serve our players, improve the user experience, decide between…

Playing with Friends in Destiny

Social connections are important to the experience of many online games, and this is also the case in Destiny. We wanted to understand the value of social relationships in Destiny specifically to competitive play, and towards this analyzed close to one million Crucible matches across 3.5 million players. We found that strong social relationships are…

Game Analytics Workshop: Call For Contributions

GAME ANALYTICS WORKSHOP: CALL FOR CONTRIBUTIONS The first Game Analytics Workshop will be held in conjunction with AIIDE 2016 in San Francisco, California, October 8th. Workshop website: https://aiideanalytics2016.wordpress.com/ The analysis of player behavior is an old stable in the design, development and research of games and the people who play them, but in recent years the…