The Future of Games in Society

Four billion people worldwide are estimated to spend over a trillion hours yearly on digital games. People play games across all continents, cultures and demographics. Games are now an integrated part of social life. They are activity hubs, places to hang out, and communication platforms. Games now represent a core part of our daily behavior.…

Shaping the Future of Gaming: The UK Government’s Video Game Research Framework

Yesterday the UK government released its new Video Game Research Framework. The framework establishes a structure that guides games research and development and presents exemplary research practices, and it is important to everyone in games because it represents the first time that policy makers, industry and independent researchers (academics) in a key games market (the…

Cracking the Code on Mobile Game Monetization

What do you find when you look at billions of dollars of in-app purchases? Certainly more nuance, diversity and variation than than “minnows” and “whales”. New megastudy covering almost 3000 titles shows how we spend money in mobile games, showcasing the incredible diversity in ways that games monetize. While most games earn from a few…

Game Analytics: Making Sense of Data

These days most game companies adopt some form of analytics: a process whereby data is collected on how well the game performs as well as how players behave within it. These data are processed and analyzed, and results serve to inform decision making and business processes across companies. Game Analytics is what allows major commercial…

How long will you keep playing? The game knows

We have a tendency to consider ourselves unique and unpredictable, but digital games research shows that this is far from the case. In fact, we can be categorised into groups of people who show the same behaviours, and what we do in the future is imminently predictable. For example, how you play a game will reveal what you are likely…

Playing with Friends in Destiny

Social connections are important to the experience of many online games, and this is also the case in Destiny. We wanted to understand the value of social relationships in Destiny specifically to competitive play, and towards this analyzed close to one million Crucible matches across 3.5 million players. We found that strong social relationships are…

Rapid Retention Prediction in Mobile Games

Here we introduce the idea of using heuristics models in predictive mobile game analytics. Heuristics models are simple rules-sets that we construct based on machine learning-driven analysis, but which once developed can be fielded inside a game client. Heuristics models thus address part of the problem of enabling small companies to access frugal but effective prediction models…

Esports Analytics

Esports is computer games played in a competitive environment. As for any other type of sports competition, players and teams seek to improve their behavior to optimize their results. Thus, esports analytics is a new area identifying successful strategies and evaluating game play for computer games. Besides helping the players, esports analytics is also directed…