Shaping the Future of Gaming: The UK Government’s Video Game Research Framework

Yesterday the UK government released its new Video Game Research Framework. The framework establishes a structure that guides games research and development and presents exemplary research practices, and it is important to everyone in games because it represents the first time that policy makers, industry and independent researchers (academics) in a key games market (the…

Reviews, scores, sales and playtime – a Steam perspective

As part of an on-going project on exploring player behavior via the Steam platform (see e.g. here and here) we decided to run a quick correlation analysis across games on Steam, focusing on sales (game ownership) and a two different aggregate review/ranking scores. In addition, we wanted to explore if review scores correlated with the actual amount of time people spend playing games on Steam.