Behavioral Profiling in Games

The game industry has access to detailed data about how players are interacting with games.  The data can come from a variety of channels are often high-dimensional, time-dependent and potentially very large. Profiling users has emerged across multiple data science application areas as a way of managing complex user data, and to discover underlying patterns in the…

Bringing Esports Analytics to Life

  Esports games can be incredibly fast-paced and complex to follow, but a new tool, Echo, aims to make esports more engaging to watch for the 350 million-strong esports audience. Having launched at ESL One Hamburg, Echo automatically detects extraordinary performances in live matches and lets the operators generate visual overlays that illustrate data-driven stories about…

How long will you keep playing? The game knows

We have a tendency to consider ourselves unique and unpredictable, but digital games research shows that this is far from the case. In fact, we can be categorised into groups of people who show the same behaviours, and what we do in the future is imminently predictable. For example, how you play a game will reveal what you are likely…

The case for data in esports

In the latest issue of Develop, we discuss the use of data and analytics in esports: Whenever you play a game of DoTA 2, League of Legends or any other esports game, your behaviour and that of your teammates is recorded in great detail. The data is stored in replay files and made accessible online, providing us with…

The Games User Research Book is in production

Via the GUR book website: It was an adventure working on this book over the last years. It was an amazing community effort and we are extremely glad to have worked with so many great industry researchers and academics to craft this amazing book. If you would like to get all the updates, please follow us…