WEAVR: Redefining esports audience experiences

The Weavr Consortium, consisting of ESL, York University, dock10, Cybula, Focal Point VR & Rewind will operate a £5.8mil project over two years, £4mil of which is funded by UK Research and Innovation. UK Research and Innovation (UKRI), the UK Government’s non-departmental public body for innovation and research, has awarded the Weavr Consortium a two…

Behavioral Profiling in Games

The game industry has access to detailed data about how players are interacting with games.  The data can come from a variety of channels are often high-dimensional, time-dependent and potentially very large. Profiling users has emerged across multiple data science application areas as a way of managing complex user data, and to discover underlying patterns in the…

Bringing Esports Analytics to Life

  Esports games can be incredibly fast-paced and complex to follow, but a new tool, Echo, aims to make esports more engaging to watch for the 350 million-strong esports audience. Having launched at ESL One Hamburg, Echo automatically detects extraordinary performances in live matches and lets the operators generate visual overlays that illustrate data-driven stories about…