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Tag Archives: steam

The Playtime Principle: Mining 5 Billion Hours of Play on Steam

5 billion hours of play. 6 million players. 3000 games on Steam. 1 distribution model that explains how time spent playing games on Steam rises and falls – as a function of time. This has powerful implications: if playtime follows a specific distribution, we can predict it. This post was written by Anders Drachen, Rafet…

July 7, 2014 in Behavior profiling, game analytics.

Welcome to Game Analytics Resources

This website is a repository of knowledge about game analytics and how we can inform design and development with data. It also forms the home of Dr. Anders Drachen. Welcome.

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