Transforming Esports Viewership

As esports continues to carve out a substantial niche in the global entertainment industry, attracting over half a billion viewers annually, the nature of viewer engagement emerges as a pivotal factor in the ecosystem’s economic and cultural vitality. Traditional broadcast models, while effective in reaching wide audiences, often render viewers as passive consumers of content.…

Esports Analytics: Building the Experience

Esports describes situations where digital (video) games are played competitively. It is a rapidly growing subsection of the games industry and associated culture, which has evolved from a niche segment into a mainstream global phenomenon. In 2017, over 388 million people worldwide played or watched esports, and the number of esports fans is projected to…

Esports Analytics

Esports is computer games played in a competitive environment. As for any other type of sports competition, players and teams seek to improve their behavior to optimize their results. Thus, esports analytics is a new area identifying successful strategies and evaluating game play for computer games. Besides helping the players, esports analytics is also directed…