Predicting Death in DOTA 2
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Esports describes situations where digital (video) games are played competitively. It is a rapidly growing subsection of the games industry and associated culture, which has evolved from a niche segment into a mainstream global phenomenon. In 2017, over 388 million people worldwide played or watched esports, and the number of esports fans is projected to…
In the latest issue (at the time of writing this, 2017. For a recent update, see arc.york.ac.uk) of Develop, we (Florian Block and Anders Drachen) discuss the use of data and analytics in esports: Whenever you play a game of DoTA 2, League of Legends or any other esports game, your behaviour and that of your…