Transforming Esports Viewership

As esports continues to carve out a substantial niche in the global entertainment industry, attracting over half a billion viewers annually, the nature of viewer engagement emerges as a pivotal factor in the ecosystem’s economic and cultural vitality. Traditional broadcast models, while effective in reaching wide audiences, often render viewers as passive consumers of content.…

Predicting Death in DOTA 2

Esports analytics just got a major boost with the Time to Die 2 framework, predicting player deaths in DOTA 2. Esports has rapidly become a popular form of entertainment, with millions of viewers tuning in to watch professional players compete in various video games. However, broadcasting esports matches comes with unique challenges, particularly when it…