Game Analytics and Behavioral Profiling for Games – Game/AI Conference 2014

Behavioral profiling is one of the key challenges in game analytics.

The Game/AI Conference was held for the fifth time in Vienna, and forms an excellent even for professionals working with AI in games. I gave a brief talk on the nuts and bolts of game analytics in general, and more specifically on the use of cluster analysis for the development of behavioral profiles of players. The slides are available here.

For the presentations I developed a short list of references (definitely not comprehensive) on game analytics in general, behavioral profiling and the use of cluster analysis to generate behavioral profiles of players. The list is available here.

Thanks to the organizers and attendees for a great event.

Advertisements

One thought on “Game Analytics and Behavioral Profiling for Games – Game/AI Conference 2014

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s