Online Gaming in Context

Online Gaming in Context – The social and cultural significance of online games
New book from Routledge edited by the inestimable Garry Crawford, Victoria K Gosling and Ben Light. It is an honor to contribute to this volume. Here is the blurb: “Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world.”

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